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In 2010, Palmer Luckey created the first prototype of the Oculus Rift. which would popularize virtual reality again (Dormehl, 2017). The Oculus Rift  promises high quality HMDs to mimic the real world and a onsumer-grade Oculus Rift CV1 became available for the general public in 2016. Gear VR by Samsung and powered by Oculus, is a wireless device which relies on the technology of a smartphone to create an immersive virtual experience (AguayoMoro, Cochrane,  Stromberga & NarayanStirling, 2017).

 

 

 

 


History of VD in Video format by Reality Check: 

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References:
Aguayo, C., Cochrane, T., & Narayan, V. (2017). Key themes in mobile learning: Prospects for learner-generated learning through AR and VR. Australasian Journal of Educational Technology, 33(6), 27-40. https://doi.org/10.14742/ajet.3671
Contributions to the Physiology of Vision.—Part the First. On some remarkable, and hitherto unobserved, Phenomena of Binocular Vision. By CHARLES WHEATSTONE, F.R.S., Professor of Experimental Philosophy in King's College, London. Retrieved from   http://www.stereoscopy.com/library/wheatstone-paper1838.html

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Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W. & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education 70, 29–40

Moro, C., Stromberga, Z., & Stirling, A, (2017). Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education. Australasian Journal of Educational Technology, 33(6), 1-10. https://doi.org/10.14742/ajet.3840

New World Encyclopedia (2017). Flight simulator. http://www.newworldencyclopedia.org/entry/Flight_simulator

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